Friday, August 18, 2006

Truth is stretchy II

Back in April, I posted about a Splinter Cell ad that included a blantant lie. The moral of that story: Quotes in ads are not to be trusted.

Today I ran into this ad banner from D&D Online Stormreach.So of course, I had to take a closer look. Here are some screens from the ad unit.
And here's the copy from the ad (in case you don't want to click):

  • Play It Free! 7 Day Free Trial
  • New Solo Play!
  • Quests are "better even than World of Warcraft or Guildwars" - Computer Gaming World
For full disclosure, I played D&D Online. I didn't like it. That's why I was a little skeptical of (the grammatical trainwreck) "better even than" statement. Aren't you curious what CGW actually said? Let's go find out!

CGW online has 4 review/previews of D&D Online.
Four articles and not a single one has that quote. I concede that perhaps they got the quote from another CGW article unavailable online. Or maybe they stretched the truth...

From the most recent article:
"But let's assume the planets more or less align, and you find yourself with a (more or less) decent, responsible, well-rounded group. In that case, you'll probably enjoy the quests. And you better, because there is no free-roaming game world like there is in EverQuest II or World of WarCraft."
That's the only quote that compares DDO quests to those in other games. Even if this isn't the exact quote, it's not a ringing endorsement of the quests. Granted, the article does go on to say something good about the quests:

"Working your way through a quest for the first time is almost always entertaining as you confront its unique challenges and obstacles."

Not so fast...

"The second time, not so much. Same with the third and then the fourth time. And that's unfortunate, because not only can you replay D&D Online's quests, you pretty much have to."

Now everything is clear: "Quests are 'better even than World of Warcraft or Guildwars" if you find a perfect group, do the run only once and never intend to get anywhere in the game. But of course, they wouldn't say all that. It would never fit in the ad unit.

Thursday, August 17, 2006

Sierra Madre, Hoffa, Spammer Gold

Ready for this one? From the AP:

"AOL believes a renegade Internet spammer buried gold and platinum on his family's property in Massachusetts and wants to bring in bulldozers to search for the treasure and satisfy a $12.8 million judgment it won in federal court."
"Hawke [the spammer] once quipped that people will need to dig up five states to find his money"
There's nothing I could add that could top this news by itself.

via Interstractive

Newb changes

I just moved the "Newb" over to the new Blogger beta.

Biggest improvement: Tags! So here's the million dollar question. Would going back to tag 328 posts be useful to anyone?

Bad news: Haloscan comments are down until they allow html editing. I'm really hoping that they'll transfer over.

Vanity: Tried to maintain the look from yesterday but without html editing, it's not exact. Just squint your eyes k?

McMarketing II

Seth's blog points to this McDonalds "Sign-O-Matic". Considering my post from the other day, I thought I'd give it a shot.

The first one's for Karl:
And then some just for me:

And my favorite:

Wednesday, August 16, 2006

The power of suggestion

They put up a new sign in my elevator today. It says:

"SHOULD THE ELEVATOR DOORS FAIL TO OPEN..."

Well, how often does that happen? I mean, not often right? But it's gotta happen enough to warrant a sign, so maybe I should be worried?

"DO NOT BECOME ALARMED,"

Ok, thanks, I was getting lil' worried.

"THERE IS LITTLE DANGER OF RUNNING OUT OF AIR"

OMFG! You could run out of air in these things?! What the hell does "little danger" mean? I mean, "little danger" is not the same as "absolutely no chance". Why aren't you more confident dude?!

What if I'm a deep breather, you know, my mom used to tell me I breathed loud. Is it getting hot in here? Oh man oh man...

"OR OF THIS ELEVATOR DROPPING UNCONTROLLABLY"

WTF?! Why would you say that? I wasn't even thinking that! Oh my gawd! Oh my gawd!

You were softening me up with the air thing weren't you? The hell with running out of air, this thing is going to fall way before that happens. This is a steel cage of death, I just stepped into a steel freak'n cage of DEATH! Auuugh!

*Ding* [Door opens]

Whew. I need to take the stairs more.

My very eager matador...

A science committee just announced that they have agreed upon what defines a "planet". As a result, smaller objects that were controversially ambiguous can now hold the cool title of "planet". The first rule of planet club, you do not talk about planet club.

Long story short, we no longer have just 9 planets in the solar system, we now may have up to 12. Washington Post and NYTimes both cover the story. The article in the former was written by one of the committee members. Apparently, there are two shoo-ins for planet status, Ceres (hang a right past Mars) and Xena (way out past the city).

Hmm, we're going to need a bigger planets of the solar system mnemonic.

Let's see here:

Mercury, Venus, Earth, Mars, Ceres, Jupiter, Saturn, Uranus, Neptune, Pluto, Xena.

What about:

My vicious ex-girlfriend may call; just start unplugging nearest phones xenophobically

Most vegetarians eat meatless calories, juicy steaks unbearably nasty, prefer xylem

My very eager mutant can't jump skyscrapers uneventfully; not powerful X-man

Tuesday, August 15, 2006

McMarketing

You know what gets my appetite going? A good business article. Sometimes my stomach growls so loud, I can barely hear myself sound out the words. I used to think I was crazy but not after seeing this page:

Finally, someone who gets it! Not since beer ads during football games have ads been this relevant and timely. "Get snacking now" No kidding, right now? Awesome! I had to click...

Sweet, another picture of this deliciousness. But at a different angle and reversed... that is amazing, how do they do these crazy visual effect things?! Hey look, those are the ingredients in bold! Chicken... cheese... ranch? I'm loving it!

Who needs to click on anything, get a coupon, watch a commercial or any of those stupid interactive elements. I'm a simple kind of guy, I like clicking ads and getting no surprises whatsoever, nothing but a static image thank you very much. Heck, it's not like I went out of my way or anything, it's just a click. What a great ad campaign!

Hey umm, you got anything to eat, I'm still hungry...

Coke commits grand theft

Clever little ad from Coke that spoofs GTA.



via Random Culture

A second look

About a month ago, I posted about Second Life. For the most part, it was not well-received by the SL fanbase. To summarize, I basically said SL was the equivalent of the latest concept car at a car show; it gets a lot of PR and eyeballs but will never hit the mainstream. My overall opinion hasn't changed but you could say I've been watching closely.

Today on Clickz, an article about SL and the potential for marketers. There are good points in the article, some that made me question my opinion of SL and some that strengthened it. Let's start with the latter:

"The opportunity is real and the audience is growing both, in Second Life and the World of Warcraft, the two largest metaverses. Om Malik, of GigaOm, presented growth figures on his blog for these mediums: "Former Second Life staffer Rueben Steiger crunches the numbers on Second Life's growth, and figures if the current rate of 22 percent monthly growth continues, there will be 3.6 million Second Lifers by July 2007. Slower growth, say 10 percent every month, stills bring the total number to Second Life to about 936,000 residents."
First, Second Life is nowhere in the league of World of Warcraft. According to MMOGChart.com, in May 2006, Second Life had 65,000 paid users. Warcraft had 6.5 million. That is a thousand fold difference. In between those numbers are about a dozen other metaverses with higher subscriber numbers than SL. In terms of buzz, however, I would agree that SL is a peer of WoW.
But let's look at the quoted growth figures. Hitting the link takes you to the original forecast post. What is tough to swallow about the methodology is the linear compound growth rate. Take a look at this chart from MMOGChart.com. Most MMOs experience tremendous growth at launch. I don't think SL falls into this category given that it's not a retail product. Its growth is different, predicated by a large network effect and increased value of the product from activities of current residents. The more people that play, the more valuable the SL world becomes. I don't disagree that SL is hitting its stride, boosted by the free access and recent change of not requiring a CC for registration. SL will definitely grow in the next year, however, are we going to see 3.6 million SL residents next year? I don't think so.

My main argument for this is a lack of a market. In order for SL to hit that figure, one of two things has to happen. SL has to eat into the market share of current MMO players or SL has to grow the market and pull in entirely new MMO players. Though SL will probably accomplish both of these things, it won't do it at the level forecasted. I can't believe there's any current MMO player that hasn't heard of SL. This audience has already made their decision and I'm not sure anything SL does in the next year will significantly change this. In regards to SL pulling in entirely new MMO players, this is significant challenge as well. SL is not a plug and play product. It is a product for first adopters and actualizers that love surfing on high learning curves. This market too, has already been tapped by SL. It's really difficult for me to believe there are 3 million people in either of these categories that would jump on board.

But does it really need people to be successful?
"there are about $5.3 million in user transactions over the course of a month in Second Life."
$5.3 million. Nice. SL residents are nothing if not hardcore. That comes out to about $81 in transactions per user (Based on 65k users. And I know I'm using data points from two separate sources and probably too different time periods). Even though this is a transaction number (meaning it's duplicated by nature), it got me thinking. Unlike other MMOs, there are no levels or quests in SL. Status in SL (other than social charisma) is achieved through creativity and currency (one leading to the other). All this adds up to making SL an entrepreneurial paradise.

Though I'm still not sure how applicable marketing insights gained from SL can be outside of SL, I'm starting to believe that it may be a legitimate testing ground for virtual marketplaces. I think companies would have to commit to more than one-off PR-generating campaigns (the majority of what I've seen so far) to learn anything but learn something they might. While other MMOs are struggling with the RMT issue, SL laughs and says, "Issue, what issue?" I confess, I'm supportive of RMT and here was this RMT experiment staring me right in my face. So from now on, I'm going to temper my skepticism a little and see if anything interesting pops out of SL.

If you're keeping score, that's minus one and plus one. Par. To be continued...

[By the way, Clickable Culture has an interesting post on SL population stats. Good first comment too]

Monday, August 14, 2006

Baggage

Did you have a good weekend? Really? Isn't it tough to get them to balance like that? Oh... nevermind, thought you were talking about something else.

Me? I had to work this weekend. Nah, it was ok, just a lot of running around.

Funny thing happens though when you're busy and on the road. On Saturday, I found myself in three unfamiliar parts of LA. This wasn't a conscious decision but in each new area when there was spare time to kill, my travel companions and I found ourselves heading to a Starbucks. I'm not a coffee junkie so it wasn't that I needed a hit of caffeine. I think it was simply because we were familiar with the Starbucks brand.

Now when I say Starbucks brand, I don't simply mean the sign on top of the store. I'm talking about the whole familiar motions from finding a Starbucks, to walking up, to ordering, to sitting down on green chairs outside. You could go through those same exact motions across our entire Starbucks-dotted country and you'd never be surprised. What I began to realize was that when you step into a Starbucks, you don't step into the literal one in front of you, you step into Starbucks Nation.

You know how the embassy system works? Like say you're in France and you've just opened up a huge can of whoop-ass on some Frenchy boy who made fun of baseball. Before you know it, he starts screaming at the top of his lungs like you just stepped on Pepe's tail or something. Next thing you know, torches and pitchforks are handed out and you're running the other way. The only thing on your mind at this point is, "Must find US Embassy!" This is because you know that once you get to the embassy, you're home. Embassy land is US land. Heck, they fly the right flag there and the guy guarding the door knows Topeka from Detroit. What else do you need?

So the same goes with Starbucks. A Starbucks is not an independent store. It is the gateway to Starbucks Nation. Though no one has actually gone to the Starbucks homeland, we can all imagine what it'd be like. Tinker cars running on steamed milk! Whipped cream clouds!

Brands are like little embassies we take with us whenever we travel. You may not know you're bringing all these embassies with you, but like the drug mule busted for possession, when they're found on you, you wonder outloud, "How'd that get in there?"

Here's another example. I read once about a guy who traveled for a living and always had a bottle of Tabasco with him. He liked it at home and he reasoned that no matter how bad the food was while he traveled, he could always rely on the Tabasco to cover things up.

Now I know preferring a brand to something new is not a new insight. This is well-tred territory. What this weekend reaffirmed to me is the notion that brands have a very spatial feel as well. I could be at any Starbucks and feel like I'm at the one at home. It provides a coccoon from everything outside of it and makes me feel comfortable.

Other products do that too. Making a sandwich in Tennessee with Hellman's is not the same as making a sandwich with Best Foods at home (same exact company, different names across the country). If I swapped things up and used some Hellman's at home, I'd probably feel like I was in TN. The where of your brand consumption attaches to you and you carry that with you as you carry your brand loyalties with you.

So all this got me thinking. Do online brands have this sort of spatial effect? The only one I could think of was YouTube. When you run across YouTube videos on other sites, there is a sense of familiarity and safety. You're ok with clicking on it and you know what to expect in terms of performance and content. I embedded a video below and I'm sure you know what to do. I'm also sure that you're not going to worry that this will send you somewhere else or make you download new software. Welcome to the YouTube embassy.



But where else do you get this effect? In regards to games: Can a game title create embassies outside of the game world or are game titles forever trapped in their own medium? I thought about this a lot and I can't come up with any examples of someone that has done this with games.

Friday, August 11, 2006

Brand Manager's Log: Quickie

Rule # 421 for online offerings:

If something goes wrong, immediately run outside. (Twist up the tie and mess up your hair a little) Inform your customers that you know something is wrong and that you're working on it. Then run back inside and fight the fire.

Whatever's happening inside can always wait. The confused mob forming outside is your real problem.

Thursday, August 10, 2006

E3 followup

And so the cheating begins...

As I mentioned in my post about the death of E3, all it's going to take is for some publishers to cheat and go big, thereby gaining a media advantage, before the same big spending of the old E3 returns. Joystiq reports that the CEA, organizers of CES, have already gotten buy-in from some publishers to showcase games at CES.

The prisoner's dilemma, it never fails.